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[WIP] Blox Attorney: Remastered

[WIP] Blox Attorney: Remastered

A Roblox experience owned by Half Past Noon.

RoleplayENAce AttorneyCourtroom RoleplayLegal Simulation

[WIP] Blox Attorney: Remastered is a roleplay experience created on 2019-08-09. The game has accumulated 656,798 lifetime visits and holds 7,032 favorites. Current player count is zero. The like percentage stands at 74%. Development is currently on long-term hiatus. The description notes it is based on Joshuats's original game and recommends a spiritual successor.

Description (written by the developer; not a statement by this register)

Development is on long-term hiatus. We recommend trying out the spiritual successor, Ace Attorney: RP, available here: https://www.roblox.com/communities/32792038/AAU-Ace-Attorney-Universe#!/ ======= Please note: This is intended to be a serious Ace Attorney roleplaying game. Please be mindful of other players. For players who want a more loose and relaxed experience with their friends, private servers are available in-game at no cost. ======= Welcome to Blox Attorney: Remastered, an Ace Attorney court roleplay based on Joshuats's original game "Blox Attorney". Join other players and partake in fierce battles of wits in the courtroom, just like in the Ace Attorney games! Fight against other players as the defense attorney, prosecutor, or an assistant, give ground-breaking testimony as a witness, or preside over the trial and give the final verdict as the judge! New player, or is roleplaying not your cup of tea? Feel free to take one of many seats in the gallery to spectate the trial!

Last updated by the developer 31 Mar 2025, 03:08 UTC.

0
playing (measured 11 Aug 2026, 00:36 UTC)
656,798
lifetime visits
74%
liked (2,015 👍 / 693 👎)
7,032
favourites (10.7 per 1k visits)
9 August 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:361first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BA:R VIP Pass
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Creator · other2,724 · 0.00% win
The Carpenter · other350 · 0.00% win
The Coffee Addict · other237 · 0.00% win
The Poker Head · other28 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked3 September 2026 — 74 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:5374no change
14 Aug 2026, 18:5174first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.