(UPD) Dio Dio's Bizarre Sleep [JOJO]
A Roblox experience owned by DDBP:Community.
Fighting & PvPENJoJo's Bizarre AdventureStand PowersBoss Battles
(UPD) Dio Dio's Bizarre Sleep [JOJO] is a fighting-pvp experience created on 2019-08-10. The game has accumulated 14,909,534 lifetime visits and 60,637 favorites. Currently, 0 users are playing. The title holds a 67% like percentage. It supports mobile, console, and PC devices.
Description (written by the developer; not a statement by this register)
Fight and level up! Find arrows and unlock your hidden powers! Bosses, enemy players, and adventures await! Stand above all! 👍NEW Code At 25,000 Likes👍 💎Join Dio Dio Official Group for 500 starter cash: https://www.roblox.com/groups/5102061/DDBP-Community#!/about Dio Dio's Bizarre Sleep Supported Devices: 📲Mobile 🎮Console 💻PC JoJo game on ROBLOX! NEW UPDATE: - NEW GUIS - PREMIUM REWARDS (COMING SOON) [MODDED] (CREDIT PROJECT JOJO) (Massive Credits to Hirohiko Araki for creating the masterpiece anime which is known as JoJo's Bizarre Adventure.) ❓This game is in beta, so please tell us any bugs you encounter. ⭐Premium benefits you get a new exclusive stand skin and free 10k cash! NEW DIO DIO COMING! https://www.roblox.com/games/5206297554/Dio-Dios-Bizarre-Sleep-End-times#!/about Owner of Sinister Tycoon: https://www.roblox.com/groups/8431384/Sinister-Tycoons#!/about
Last updated by the developer 28 Mar 2022, 19:02 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 18:08 | 67 | no change |
| 13 Aug 2026, 17:50 | 67 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.