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Destined to Fail

Destined to Fail

A Roblox experience owned by Team ConfIict.

RoleplayENcomedychaosgame jam

Destined to Fail is a roleplay experience created on 2019-08-11. The game has accumulated 1,665,158 lifetime visits and 43,898 favorites. It maintains an 89% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

You wake up to the most disastrous day of your life that leads to a series of comedic events. Developers: DevUItra TheBenster Ultraw Crazyman32 Ben_est / Play4Evrr Lavacomet Game Jam 2019!!! We spent 20 hours on this project, (120 hours between all of us).

Last updated by the developer 10 Mar 2026, 00:30 UTC.

0
playing (measured 10 Aug 2026, 20:38 UTC)
1,665,158
lifetime visits
89%
liked (26,847 👍 / 3,269 👎)
43,882
favourites (26.4 per 1k visits)
11 August 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:381first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tip Jar :)
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[METAVERSE CHAMPIONS] Sparks - Week 4 · other127,618 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:4689no change
14 Aug 2026, 11:1889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.