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Heated Rivalry [CHAPTER 2]

Heated Rivalry [CHAPTER 2]

A Roblox experience owned by Leighson.

RoleplayENromancecollegeinteractive story

Description (written by the developer; not a statement by this register)

🎓 HEATED RIVALRY 💙 Your choices. Your story. Your romance. Welcome to Briar University — where every day brings new friendships, challenges, secrets, and unexpected love. Create your own character, choose your gender, and start your college journey. Explore campus life, make decisions that shape your story, and build relationships with the people you meet. 💞 ROMANCE WHO YOU WANT Choose your own romance path. Get closer to different characters, build connections, and discover love stories based on your choices. Every player can create their own unique experience. ✨ Features: • Create your own character • Choose any gender • Romance different characters • Multiple relationship paths • Interactive story choices • College drama & friendships • Explore Briar University • New chapters coming soon 🏒 A new campus. A new beginning. A chance to find someone special. Who will become your closest friend? Who will become your romance? Your story begins Briar University.

Last updated by the developer 22 Jun 2026, 12:34 UTC.

0
playing (measured 22 Aug 2026, 03:22 UTC)
10,339
lifetime visits
68%
liked (28 👍 / 13 👎)
143
favourites (13.8 per 1k visits)
12 August 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

TIP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

686968.522 August 2026 — 69 % liked11 October 2026 — 68 % liked21 October 2026 — 68 % liked22 August 202621 October 2026
3 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 03:3068no change
11 Oct 2026, 03:3068-1
22 Aug 2026, 03:2269first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.