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Grab People and Throw Them!

Grab People and Throw Them!

A Roblox experience owned by Family Of Melons.

MinigamesENragdoll physicssocial chaosbounty points

Description (written by the developer; not a statement by this register)

"just carry people and make them suffer lol." Say !rejoin in chat if you're bugged! Shutdown = new update! You earn +1 bounty points for every 30 seconds you stay alive. Throw and kill people off the map for +5 bounty points! Buy items that are scattered around the map. Grab people by using the grab tool (obviously). Consider supporting our game by buying our gamepasses! MORE MAPS COMING SOON AT 200 LIKES! JOIN OUR GROUP TO GET A FREE WOODEN SWORD IN-GAME: https://www.roblox.com/groups/5099326/Family-Of-Melons#!/about Inspired by pivotgrind's carry people simulator. -:NOTICE:- The game is kinda undeveloped so lotta bugs may occur. Press the How To Play button on the bottom right to learn how to play if you're dum. tags: throw grab ragdoll engine fun play with friends vibe check i like your cut g slap simulator

Last updated by the developer 7 Jan 2023, 00:10 UTC.

0
playing (measured 11 Aug 2026, 00:16 UTC)
119,876
lifetime visits
71%
liked (158 👍 / 64 👎)
569
favourites (4.7 per 1k visits)
14 August 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox
180 R$
Donator Rank
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome15,916 · 100.0% win
❄️HAPPY HOLIDAYS 2022❄️ · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.