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πŸ’„ Ice Salon [Read description]

πŸ’„ Ice Salon [Read description]

A Roblox experience owned by Ice Salon.

RoleplayENmakeoversalonroleplay

Ice Salon is a roleplay experience created on 2019-08-14. The game has accumulated 3,375,870 lifetime visits and 16,113 favorites. Currently, zero users are playing. The experience holds an 89% like percentage. It is categorized under the roleplay genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

https://www.roblox.com/groups/16094971/Ice-Salon#!/about We're being moved to new group! Our group owner/holder is banned.(The group is just a backup in case our owner is unbanned if not) You must message any high rank to transfer your rank over to new group. Please do not leave the old group, We check your rank and we rank you. ❄️Welcome to Ice Salon. Here you can get a makeover of your dream πŸ’­ or get hired as a makeover artist and work as a stylist! πŸ’‡πŸ’„πŸ‘— Rank Center: https://www.roblox.com/games/10695989572/Rank-Center Application Center: https://www.roblox.com/games/6523946288/Application-Center -[Development Credits]- iFlyro - Programming & UIs Ethann_n - Programming ScriptedThunder - Programming mvvrgan - Programming

Last updated by the developer 21 Feb 2025, 23:28 UTC.

0
playing (measured 10 Aug 2026, 15:04 UTC)
3,375,870
lifetime visits
89%
liked (13,803 πŸ‘ / 1,758 πŸ‘Ž)
16,111
favourites (4.8 per 1k visits)
14 August 2019
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Ice Salon Β· welcome0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.