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❄️ Frosty Mountain (Story)

❄️ Frosty Mountain (Story)

A Roblox experience owned by Pixel-bit Studio.

AdventureENsurvivalmysteryhorror

❄️ Frosty Mountain (Story) is an adventure experience created on 2019-08-15. It has accumulated 12,188,020 lifetime visits and 47,306 favorites. The game holds a 75% like percentage. Currently, zero users are playing. The experience was developed by Smellysuperfart, HiIoh, and Radical_Box.

Description (written by the developer; not a statement by this register)

❄️ Welcome to Frosty Mountain! ❄️ What used to be a normal mountain climb turned into a terrible disaster after you and your friends figure out the strange mystery of Frosty Mountain. Survive the mountain and leave nobody behind before it's too late! Made by Smellysuperfart, HiIoh, and Radical_Box Inspired by Camping created by SamsonXVI Facial expressions created by PixelFlame

Last updated by the developer 14 Dec 2024, 01:49 UTC.

0
playing (measured 10 Aug 2026, 14:23 UTC)
12,188,020
lifetime visits
75%
liked (7,103 👍 / 2,317 👎)
47,283
favourites (3.9 per 1k visits)
15 August 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Care Package
100 R$
First Aid Kit
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

That was a mistake. · other640,642 · 0.00% win
Victory · progression310,537 · 0.00% win
Faulty TNT · other98,787 · 0.00% win
Demise · other74,041 · 0.00% win
Crystal · other62,100 · 23.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7513 August 2026 — 75 % liked2 September 2026 — 75 % liked2 October 2026 — 75 % liked12 October 2026 — 75 % liked22 October 2026 — 75 % liked13 August 202622 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:2375no change
12 Oct 2026, 19:2075no change
2 Oct 2026, 19:1775no change
2 Sept 2026, 19:0575no change
13 Aug 2026, 19:0275first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.