Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
build the boss βš”οΈπŸ¦‘

build the boss βš”οΈπŸ¦‘

A Roblox experience owned by Apple Co-Op.

Sandbox & buildingENblock buildingboss battleco-op

Description (written by the developer; not a statement by this register)

πŸ› οΈ BUILD IT. BATTLE IT. BEAT IT! πŸ’₯ In Build the Boss, YOU create the ultimate enemyβ€”then take it down! πŸ’€βš”οΈ Place blocks to construct a powerful boss, then team up to defeat it before it gets too strong! The more friends you have, the faster you build, the bigger the rewards! πŸš€πŸ’Ž πŸ”Ή Stack Blocks & Summon Bosses – The boss awaits! πŸ—οΈπŸ‘Ή πŸ”Ή Unlock Powerful Weapons & Blocks – Get stronger every round! πŸ’ŽπŸ’₯ πŸ”Ή Team Up for MAX Speed – More players = Faster building & Better Rewards! πŸ‘₯πŸ”₯ Are you ready to BUILD, FIGHT, and WIN? πŸ†πŸ’€ Play now! πŸš€

Last updated by the developer 2 Mar 2025, 21:51 UTC.

0
playing (measured 19 Aug 2026, 05:02 UTC)
6,815
lifetime visits
86%
liked (19 πŸ‘ / 3 πŸ‘Ž)
11
favourites (1.6 per 1k visits)
17 August 2019
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 05:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Infinite Blocks
42,857 R$
VIP
42,857 R$
Ray Gun
199 R$
M4A1 Assault Rifle
99 R$
x2 helpers
99 R$
Squid Block
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome5,923 Β· 0.00% win
Defeated Squid Boss 1 Β· progression388 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.