π [RELEASE] honey&tea Game Hub
A Roblox experience owned by honey&tea.
RoleplayENclothing storehomestorefashion
π [RELEASE] honey&tea Game Hub is a roleplay experience created on 2019-08-17. The game has accumulated 646,205 lifetime visits and 3,605 favorites. Currently, zero players are active. The title holds a 64% like percentage. This data index entry reflects the measured statistics for this specific Roblox experience without additional commentary.
Description (written by the developer; not a statement by this register)
π― Welcome to honey&tea's Homestore Also known as "The honey&tea Collective" is an industry leader in clothing, UGC & gameshows - we've been serving our members since late 2019 and produce original and quality clothing for all players on the platform. As a collective, we strive to provide a clear vision and a welcoming community for all. Feel more than welcome to join our homestore below and shop our bestsellers! Tags: Clothing Store, Homestore, Home, Store, Shirt, Pants, T-shirt, Accessories, Hats, Hairs, Animations, Fashion, Dress Up, Ropa, Clothes, aesthetic, try on, cool clothes, Store Clothes Clothing, Streetwear Aesthetic Casual Cute Cool Cheap Nice Shop homestore Mall 5 Robux Trendy Homestore Skinny Homestore HomeStore Vintage y2k Built by @cyeosi Scripted by @how2listen
Last updated by the developer 1 Jul 2026, 18:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.