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✏️Escape The School Bully Obby✏️

✏️Escape The School Bully Obby✏️

A Roblox experience owned by Wind Studios.

ObbyENschool settingchase mechanicstage progression

Description (written by the developer; not a statement by this register)

The school bully targets you as his next victim and starts running after you. It's time to get out of there! Reach your home to complete the obby. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ - 🔒Go through hundreds of stages!🔒 - 🎁Reach the end for a surprise!🎁 - 🤑Gamepasses in store🤑 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Make sure to leave a 👍 and a ⭐️ for more games! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ New stages added weekly. Stats auto save. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Tags: Obby Obby Obby Obby Obby Obby Obby Obby Obby Obby Obby Obby Obby Obby Obby Obby Obby Obby Obby Obby Obby Obby Obby Obby Obby Obby Obby Obby Obby Obby Obby Obby Obby Obby Obby Obby

Last updated by the developer 1 Jun 2020, 00:54 UTC.

0
playing (measured 15 Aug 2026, 04:03 UTC)
320,942
lifetime visits
91%
liked (20,498 👍 / 2,105 👎)
1,064
favourites (3.3 per 1k visits)
20 August 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 04:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE] Admin Commands
333 R$
[SALE] Rainbow Magic Carpet
199 R$
[SALE] Double Gravity Coil
99 R$
[SALE] Red Balloon
89 R$
[SALE] Gravity Coil
89 R$
[SALE] VIP
69 R$
[SALE] Super Mega Hard Final Stage
49 R$
[SALE] x2 Walk Speed
39 R$
[SALE] Boombox
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You won! · progression146 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9115 August 2026 — 91 % liked25 August 2026 — 91 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:0591no change
15 Aug 2026, 04:0491first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.