[2X CLICK EVENT!] Shrinking Simulator
A Roblox experience owned by RNBW Studios.
SimulatorENshrinking mechanicclickerevent
[2X CLICK EVENT!] Shrinking Simulator is a simulator experience created on 2019-08-24. The game has recorded 836,091 lifetime visits and 6,161 favorites. Currently, zero players are active. The title holds a 76% like percentage. It falls under the simulator genre.
Description (written by the developer; not a statement by this register)
🎁 x2 Event: Join for x2 potion strength to celebrate the new year. Be the first to find new secret hiding spots, easter eggs and more! ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ From RNBW Studios comes Shrinking simulator, a next generation simulator where you and your friends drink a shrinking potion and get smaller and smaller each sip, thus getting access to EPIC AMAZING SPECIAL hangout places! ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Support the game! > 👍 Like > ⭐ Favourite > 📶 Follow ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ NEW UPDATE! CHECK THE UPDATE IN THE INGAME CHANGELOG! ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ You can support us by inviting friends to play with, or buying a gamepass! ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Join our group and buy our gamepasses for more coins per click! ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Builder: karmafullxd Scripter: sk0utxd ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ THANK YOU SO MUCH TOFUU FOR PLAYING OUR GAME!!!!!
Last updated by the developer 5 Jul 2026, 10:21 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 04:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.