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The Journey

The Journey

A Roblox experience owned by The Obby Creator.

ObbyENObbyThemed LevelsUnder Development

Description (written by the developer; not a statement by this register)

"The Journey" is a highly themed Obby game. You'll jump or climb your way through different themes and areas. Note: This game is still under development. You may discover bugs and glitches. If you find any, please report them in our community server. Thanks! If you wish to become one of our alpha-testers, join the community server and wait for the applications to open. Scripts and UI developed by jaschutte. Buildings and scenery developed by Night2078.

Last updated by the developer 27 Jul 2021, 07:45 UTC.

0
playing (measured 12 Aug 2026, 08:35 UTC)
2,230
lifetime visits
74%
liked (55 👍 / 19 👎)
108
favourites (48.4 per 1k visits)
27 August 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP (Donation)
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcoming Forest! · welcome552 · 100.0% win
Need... Water... · progression186 · 0.00% win
It smells weird... · progression124 · 0.00% win
City Walker · progression117 · 0.00% win
Doors closed! · other18 · 0.00% win
Portal 3 · progression13 · 0.00% win
Taking a break. · secret10 · 0.00% win
Sandy Grave · other8 · 0.00% win
Meet a Developer! · other1 · 0.00% win
Ancient Tomb! · collection0 · 0.00% win
Alpha Tester · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.