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The Chill Diner

The Chill Diner

A Roblox experience owned by The Chill Diner.

RoleplayENroleplaysocialcollection

The Chill Diner is a roleplay experience created on 2019-08-27. It has accumulated 5,219,325 lifetime visits and holds 15,515 favorites. The experience maintains a 75% like percentage. Currently, zero users are playing. The description lists multiple developers and mentions upcoming features such as a quest system and working soda machine.

Description (written by the developer; not a statement by this register)

THERE ARE NEW SECRET BADGES TO GET YAY Developers: IMakeBadStories, SindexMon, SodaThatCarbonates, ChillTart, haydentheminecraft, bnxDJ and Auxurious EPILEPSY WARNING! NOT RESPONSIBLE FOR ANY INJURIES! JOIN THE GROUP FOR AN EXCLUSIVE MASCOT FIGURE! https://www.roblox.com/groups/5066550/The-Chill-Diner come one, come all to the chill diner!!! best diner in world for sure! yep! very niceeeeeee! SHUTDOWN = UPDATE UPDATE LOG: -made outside more ecks dee -made hot tub better and stuff COMING SOON: - Quest system - Working soda machine - Small benefits for Premium members - ???

Last updated by the developer 16 Jul 2026, 06:50 UTC.

0
playing (measured 10 Aug 2026, 19:20 UTC)
5,219,325
lifetime visits
75%
liked (3,317 👍 / 1,087 👎)
15,531
favourites (3.0 per 1k visits)
27 August 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
600 R$
Tart Pack
105 R$
Hay Pack
105 R$
Soda Pack
105 R$
Sindex Pack
105 R$
Bad Pack
105 R$
Mediocre Meme Pack!
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,561,041 · 100.0% win
The bulletin board. · other74,884 · 0.00% win
And the truth is.. · other37,452 · 0.00% win
How did you get here? · other15,376 · 0.00% win
All Prizes Badge · collection126 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked13 September 2026 — 75 % liked13 October 2026 — 75 % liked23 October 2026 — 75 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:3075no change
13 Oct 2026, 01:2375no change
13 Sept 2026, 01:1975no change
14 Aug 2026, 01:1575first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.