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Escape Basic High School Obby

Escape Basic High School Obby

A Roblox experience owned by Basicvane.

ObbyENschoolhorror themeobstacle course

Escape Basic High School Obby is an obby experience created on 2019-08-29. The game has recorded 1,053,076 lifetime visits and 4,469 favorites. Currently, zero users are playing. The title holds a 44% like percentage. Special thanks are attributed to SoftGB for the thumbnail and icon.

Description (written by the developer; not a statement by this register)

High School can be a bit scary sometimes, but at Basic High School, its even scarier! See if you can escape the evil teacher and the obstacle courses she made to prevent people from leaving! Special thanks SoftGB for the amazing thumbnail and icon!

Last updated by the developer 25 Feb 2026, 01:55 UTC.

0
playing (measured 10 Aug 2026, 21:02 UTC)
1,053,076
lifetime visits
44%
liked (1,042 👍 / 1,331 👎)
4,468
favourites (4.2 per 1k visits)
29 August 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Coil
125 R$
Gravity Coil
125 R$
VIP
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 5 · progression411,272 · 0.00% win
Complete Stage 10 · progression315,481 · 0.00% win
Complete Stage 15256,921 · 0.00% win
Complete Stage 20 · progression136,572 · 0.00% win
Complete Stage 25 · progression121,404 · 0.00% win
Complete Stage 30 · progression106,208 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.