Dungeon Slayer
A Roblox experience owned by Monad Dogs.
AdventureENdungeon crawlerco-opfantasy
Dungeon Slayer is an adventure experience created on 2019-08-29. It has accumulated 5,287,765 lifetime visits and 67,085 favorites. The game holds an 87% like percentage. Currently, one player is active. The experience involves dungeon exploration, questing, and character progression through skill leveling and stat upgrades.
Description (written by the developer; not a statement by this register)
Find items in the dungeon to give you temporary boosts. In order to reach the next town, you must first defeat the one before it. Quests are available in-game via the Quest Board to help you progress faster. Elevators are unlocked when you reach the next theme (about 5 floors) of each dungeon. Banking gold or beating the dungeon boss is the only way to bring gold back to the town! Players are able to progress by leveling up their skills in the towns and upgrading their stats with the Blacksmith, and the Wizard. Dive into the dungeons with your friends, or go alone! Dungeons increase in difficulty dependant on how many members you have in your party. Developed by Snakeworl (Scripter), HorrorTM (Builder/Modeler), Ragoozer (Scripter)
Last updated by the developer 9 Aug 2025, 03:58 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 09:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 09:22 | 87 | no change |
| 15 Aug 2026, 09:21 | 87 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.