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Dungeon Slayer

Dungeon Slayer

A Roblox experience owned by Monad Dogs.

AdventureENdungeon crawlerco-opfantasy

Dungeon Slayer is an adventure experience created on 2019-08-29. It has accumulated 5,287,765 lifetime visits and 67,085 favorites. The game holds an 87% like percentage. Currently, one player is active. The experience involves dungeon exploration, questing, and character progression through skill leveling and stat upgrades.

Description (written by the developer; not a statement by this register)

Find items in the dungeon to give you temporary boosts. In order to reach the next town, you must first defeat the one before it. Quests are available in-game via the Quest Board to help you progress faster. Elevators are unlocked when you reach the next theme (about 5 floors) of each dungeon. Banking gold or beating the dungeon boss is the only way to bring gold back to the town! Players are able to progress by leveling up their skills in the towns and upgrading their stats with the Blacksmith, and the Wizard. Dive into the dungeons with your friends, or go alone! Dungeons increase in difficulty dependant on how many members you have in your party. Developed by Snakeworl (Scripter), HorrorTM (Builder/Modeler), Ragoozer (Scripter)

Last updated by the developer 9 Aug 2025, 03:58 UTC.

1
playing (measured 15 Aug 2026, 09:20 UTC)
5,287,765
lifetime visits
87%
liked (21,760 👍 / 3,239 👎)
67,067
favourites (12.7 per 1k visits)
29 August 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 09:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Starter Pack
400 R$
Third Belt Slot
400 R$
Phoenix Class
250 R$
Necromancer Class
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Grip Bonezo · other38,371 · 0.00% win
Defeat Sphinx · progression6,785 · 0.00% win
Kill The Mole King · progression1,699 · 0.00% win
Captain Calamari's Demise · progression870 · 0.00% win
ህያው አታ · other139 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8715 August 2026 — 87 % liked25 August 2026 — 87 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 09:2287no change
15 Aug 2026, 09:2187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

dungeon-slayer.fandom.com1 active editors · 631 edits
25 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.