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AWAKENING

AWAKENING

A Roblox experience owned by Purple Eagle Studios.

RacingENopen worldRPGaction-adventure

Description (written by the developer; not a statement by this register)

Notice: (August 2024) Re:Kindling is an open world RPG game that takes place long after AWAKENING, go check it out: https://www.roblox.com/games/10267456555/Re-Kindling Notice: (April 2021) Awakening has been discontinued and will no longer receive further updates, thank you for playing AWAKENING is an action-adventure open world RPG game. Enter and experience the mystical, entrancing world of Awakening, sullied by beings of calamity. Explore dungeons to gain treasure and become stronger. Gather resources to craft your own set of gear, and achieve great feats. Key Features: • Awakening Abilities Become stronger by defeating bosses and learning new abilities, such as the ability to dash in mid-air • Hidden Treasure Defeat hostile beasts and loot treasure chests to gain equipment • Modern Visuals Navigate through a minimalistic modern interface as you play through the game TAB - Open Menu C - Crawl / Crouch R - Lock On X - Dodge Roll / Air Slide

Last updated by the developer 31 Aug 2024, 16:30 UTC.

0
playing (measured 11 Aug 2026, 17:01 UTC)
31,257
lifetime visits
96%
liked (656 👍 / 29 👎)
1,184
favourites (37.9 per 1k visits)
30 August 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Halloween 2020 · other577 · 0.00% win
Christmas 2020 · other189 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.