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Magic Tycoon

Magic Tycoon

A Roblox experience owned by Flameo Studios.

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Description (written by the developer; not a statement by this register)

Magic Tycoon

Last updated by the developer 30 Jul 2021, 22:02 UTC.

0
playing (measured 12 Aug 2026, 02:37 UTC)
405,955
lifetime visits
67%
liked (1,042 👍 / 522 👎)
3,416
favourites (8.4 per 1k visits)
3 September 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
4,000 R$
Infinite Cash
3,500 R$
God Pack
1,500 R$
Giant Spawner
850 R$
Legendary VIP
850 R$
Super VIP
500 R$
Double XP
450 R$
Fun Pack
400 R$
Assassin Spawner
375 R$
Extra Upgrader
300 R$
Double Cash
300 R$
VIP
300 R$
Coil Pack
200 R$
Extra Dropper
200 R$
Double Health
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome160,515 · 0.00% win
Capture A Point! · other47,118 · 0.00% win
10 Kills! · progression11,984 · 0.00% win
Capture All Points! · progression11,955 · 0.00% win
Level 10 · progression8,147 · 0.00% win
Beat Darkness! · progression1,954 · 0.00% win
Beat Fire! · progression1,320 · 0.00% win
Beat Spirit! · progression1,212 · 0.00% win
Beat Water! · progression1,143 · 0.00% win
Beat Lightning! · progression1,059 · 0.00% win
Beat Air! · progression1,009 · 0.00% win
Beat Light! · progression947 · 0.00% win
Level 20 · progression927 · 0.00% win
Beat Earth! · progression832 · 0.00% win
Hidden Badge! · secret579 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.