Christmas Eve [STORY] π
A Roblox experience owned by Oh Gawd Studios.
Story & narrativeENstorychristmasfriend
Christmas Eve [STORY] π is a story-narrative experience created on 2019-09-07. The game has accumulated 4,836,558 lifetime visits and holds 30,652 favorites. Currently, zero users are playing. The title maintains a 70% like percentage. Developers include EconomicCrash47 and MrTumbleWede. The experience draws inspiration from SamsonXVI's Camping game.
Description (written by the developer; not a statement by this register)
β Finally, It's Christmas Eve! Your old highschool friend Moon, invites you to her house! See you at her house! β ---------------------------------- π Turn on the sound for a better experience! π ---------------------------------- π§ DEVELOPERS: π§ EconomicCrash47 (Building) MrTumbleWede (Scripting) ---------------------------------- This game was inspired by SamsonXVI's game called Camping. ---------------------------------- π Thank you so much for 3 million visits! Play this year's new and improved Christmas game! π https://www.roblox.com/games/5848693284/ ---------------------------------- π Thanks for playing our game! Every like and favorite is highly appreciated! π
Last updated by the developer 31 May 2026, 20:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 01:52 | 70 | no change |
| 14 Aug 2026, 01:50 | 70 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdβs goodwill.