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Big Head Simulator

Big Head Simulator

A Roblox experience owned by Pаrаgоn.

SimulatorENsimulatorcombatfantasy

Big Head Simulator is a simulator experience created on 2019-09-08. The game has accumulated 5,543,938 lifetime visits and 38,036 favorites. It currently has 0 players online. The title holds a 71% like percentage. The description indicates the game is under development and lists developer contact information.

Description (written by the developer; not a statement by this register)

🔥 Big Head Simulator 🔥 📖 Read books to gain strength ⚡ Use powers to brain zap enemies ⚔️ Fight other players ❔ Complete quests for Professor Phrog 👷🛠️Game Under Development🛠️👷 - If you have suggestions or find a bug message one of the developers below: 🛠️ https://roblox.com/users/344130264 🛠️ https://roblox.com/users/430423508

Last updated by the developer 15 Feb 2023, 20:29 UTC.

0
playing (measured 10 Aug 2026, 14:01 UTC)
5,543,938
lifetime visits
71%
liked (4,949 👍 / 1,975 👎)
38,035
favourites (6.9 per 1k visits)
8 September 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ancient Book
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Big Head Simulator · welcome2,149,873 · 0.00% win
Complete a Quest · progression648,603 · 0.00% win
Becoming a Wizard · progression355,554 · 0.00% win
Hidden Item · secret276,302 · 0.00% win
Reach Level 100 · progression1,963 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:4871no change
14 Aug 2026, 00:4771first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.