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[COIN SYSTEM] Fairy Tail : Lost Souls

[COIN SYSTEM] Fairy Tail : Lost Souls

A Roblox experience owned by Fairy Tail: Lost Souls.

Fighting & PvPENanimefairy tailcombat

[COIN SYSTEM] Fairy Tail : Lost Souls is a fighting-pvp experience created on 2019-09-11. The game has recorded 6,128,677 lifetime visits and 46,566 favorites. Current player count is 0. The experience holds an 81% like percentage. It features guilds, party commands, and a tiered rarity system for items.

Description (written by the developer; not a statement by this register)

Re-imagining/Remake of VetexGame's Fairy Tail : Online Fighting [2014]. Thanks to vetex for being cool with this project and letting me use models from his original game, and thanks to my friends for helping with the development of this project. T = Super Jump Double tap W = Dash Low VFX mode in settings Guilds: Join them in game Commands(Type them): !partycreate, !partyinvite [username], !partykick [username], !partyleave, !join [username] White = Common, Orange = Uncommon, Green = Rare, Red = Legendary, Mythic = Purple, Peerless = Blue Wizard Saints: The Wizard Saints are the 10 strongest recognized people in the game. To become one of the Wizard Saints, you must climb your way up by winning GMG battles Current Magics: 39 Level cap: 5,000 (prestige every 50 levels starting at 4,000) 2nd magic is free starting at 2nd prestige 3rd magic is free starting at 6th prestige Every prestige you gain +25 spins, +10% exp gain, +10% Max HP, +20% Energy, +5% Damage

Last updated by the developer 10 Apr 2024, 14:44 UTC.

0
playing (measured 15 Aug 2026, 07:21 UTC)
6,128,677
lifetime visits
81%
liked (15,821 👍 / 3,637 👎)
46,564
favourites (7.6 per 1k visits)
11 September 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 07:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

4x Legendary+ Chance
3,000 R$
2x EXP
880 R$
The Chad
800 R$
2x Jewels
800 R$
Auto Spin
750 R$
Third Magic
650 R$
Magic Storage
450 R$
Second Magic
400 R$
2x Legendary+ Chance
400 R$
Exceed
400 R$
Flying Magic Radio
250 R$
Pet Snake
200 R$
Teleportation Lacrima
150 R$
Instant Spin
100 R$
Fail-safe
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8115 August 2026 — 81 % liked25 August 2026 — 81 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 07:2281no change
15 Aug 2026, 07:2281first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.