Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Horrific Doors

Horrific Doors

A Roblox experience owned by Arkbit Studios.

HorrorENhorrorobstacle avoidanceleaderboard

Horrific Doors is a horror experience created on 2019-09-12. It has accumulated 15,739,138 lifetime visits and holds 48,830 favorites. The game maintains a 59% like percentage. Currently, zero users are playing. The description notes 32 stages and a currency system involving Big Heads. The genre is classified as horror.

Description (written by the developer; not a statement by this register)

Welcome to Horrific Doors! ❓Click the red handle to start the round Big Heads are the game's currency! If you join the group, you will get 2x big heads! 🚪 Horrific Doors is a game made some time ago that has been played over 5 million times. In this game you will have to avoid random obstacles from the door and make your way on to the leaderboard! 🎁 Stages: 32 (not including player made stages) Building: Remember when your building you cannot submit until you have an action in your stage. ⚠️ Shutdown = Update

Last updated by the developer 4 Jan 2026, 07:24 UTC.

0
playing (measured 10 Aug 2026, 19:45 UTC)
15,739,138
lifetime visits
59%
liked (6,694 👍 / 4,557 👎)
48,827
favourites (3.1 per 1k visits)
12 September 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Horrific Doors! · welcome4,429,093 · 100.0% win
Apple Juice · other589,069 · 0.00% win
Build Stage! · other3,754 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5913 August 2026 — 59 % liked23 August 2026 — 59 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:3659no change
13 Aug 2026, 17:3559first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.