Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
BORED GAMES : VERSION 1.3

BORED GAMES : VERSION 1.3

A Roblox experience owned by THE LIFE ALLIANCE.

SimulatorENboard gamesclassicmultiplayer

BORED GAMES : VERSION 1.3 is a simulator experience created on 2019-09-13. The title has accumulated 21,774,871 lifetime visits and 155,220 favorites. It maintains an 89% like percentage. Currently, zero users are playing the game. The experience features a collection of digitized board games.

Description (written by the developer; not a statement by this register)

A digitized collection of board games including Checkers, Hungry Hippos, Chess, Tic Tac Toe, Connect Four, Battle Ship and CrossFire. The game played by streamers Flamingo and GamingWithJen! 90% 👍 FOR MORE UPDATES! Made by MarineMike826

Last updated by the developer 4 Apr 2026, 21:24 UTC.

0
playing (measured 10 Aug 2026, 15:20 UTC)
21,774,871
lifetime visits
89%
liked (59,649 👍 / 7,473 👎)
155,152
favourites (7.1 per 1k visits)
13 September 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

T.T.T. Sets
199 R$
V.I.P. Emotes
199 R$
V.I.P. Radio
199 R$
HUNGRY HIPPOS!
199 R$
V.I.P. Bike
199 R$
Regulation - B
199 R$
Regulation - W
199 R$
Sonic Speed
199 R$
Fairy Chess Set
199 R$
Meme Chess Set
199 R$
Troop Chess Set
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met The Creator! · welcome15,380 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked2 September 2026 — 89 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:3889no change
23 Aug 2026, 16:2389no change
13 Aug 2026, 16:1889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.