Aether Rush
A Roblox experience owned by Quantization.
Tower defenseENTower DefenseGuildsAlpha
Aether Rush is a tower-defense experience created on 2019-09-14. The game has recorded 10,819,358 lifetime visits and 63,734 favorites. It maintains an 89% like percentage. Currently, zero users are playing. The title features movable, upgradable units fighting monsters across multiple locations, including recent additions like Guilds and new maps.
Description (written by the developer; not a statement by this register)
Aether Rush, a diverse Tower Defense game with movable, upgradable, and various units that fight against monsters that plague multiple locations. 🎮 Units from various genres assemble together under a single leader, you, to fight against the world-wide monstrosities that seek to destroy the world. The responsibility of leading these troops befall you and your friends. Choose how to upgrade them, which you want to have in your arsenal, and research on how to improve them. 🎭 Latest Updates 🎭 + Guilds! 🛡️ + Ancient Wetlands Map! 🏝️ + Misty Shores Map! ⛰️ + 2x Gold! 🌟 💰💵 Get an extra +$100 starting cash by joining the group! https://www.roblox.com/groups/3574471 ❗ Note: This game is in Alpha therefore you can expect to see bugs and glitches. ❗ This experience may include paid advertisements that are labelled as "Paid Ads" and use assets from @AdvertUploader.
Last updated by the developer 9 Aug 2024, 00:54 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 19:50 | 89 | no change |
| 23 Aug 2026, 19:49 | 89 | no change |
| 13 Aug 2026, 19:47 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.