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Aether Rush

Aether Rush

A Roblox experience owned by Quantization.

Tower defenseENTower DefenseGuildsAlpha

Aether Rush is a tower-defense experience created on 2019-09-14. The game has recorded 10,819,358 lifetime visits and 63,734 favorites. It maintains an 89% like percentage. Currently, zero users are playing. The title features movable, upgradable units fighting monsters across multiple locations, including recent additions like Guilds and new maps.

Description (written by the developer; not a statement by this register)

Aether Rush, a diverse Tower Defense game with movable, upgradable, and various units that fight against monsters that plague multiple locations. 🎮 Units from various genres assemble together under a single leader, you, to fight against the world-wide monstrosities that seek to destroy the world. The responsibility of leading these troops befall you and your friends. Choose how to upgrade them, which you want to have in your arsenal, and research on how to improve them. 🎭 Latest Updates 🎭 + Guilds! 🛡️ + Ancient Wetlands Map! 🏝️ + Misty Shores Map! ⛰️ + 2x Gold! 🌟 💰💵 Get an extra +$100 starting cash by joining the group! https://www.roblox.com/groups/3574471 ❗ Note: This game is in Alpha therefore you can expect to see bugs and glitches. ❗ This experience may include paid advertisements that are labelled as "Paid Ads" and use assets from @AdvertUploader.

Last updated by the developer 9 Aug 2024, 00:54 UTC.

0
playing (measured 10 Aug 2026, 15:15 UTC)
10,819,358
lifetime visits
89%
liked (17,704 👍 / 2,265 👎)
63,716
favourites (5.9 per 1k visits)
14 September 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium
799 R$
Extra Perk Slot
799 R$
Extra Pet Slot
499 R$
VIP
399 R$
Late Start
249 R$
Custom Music
149 R$
Starter Pack
149 R$
Stats Viewer
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Win 1 · progression409,619 · 14.3% win
Level 5 · progression340,815 · 14.3% win
Level 10 · progression161,867 · 14.3% win
Win 5 · progression127,720 · 14.3% win
Win 10 · progression58,742 · 0.00% win
Win 25 · progression14,536 · 0.00% win
Level 25 · progression13,249 · 0.00% win
You met a Developer! · other12,878 · 0.00% win
Research 25% · progression4,241 · 0.00% win
Win 50 · progression4,125 · 0.00% win
Research 50% · progression2,255 · 0.00% win
Research 75% · progression1,936 · 0.00% win
Research 100% · progression1,780 · 0.00% win
Win 100 · other1,067 · 0.00% win
Level 50 · progression1,028 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked2 September 2026 — 89 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:5089no change
23 Aug 2026, 19:4989no change
13 Aug 2026, 19:4789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.