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Snack Simulator

Snack Simulator

A Roblox experience owned by Emerald Entertainment.

SimulatorENsimulatorfood themesocial

Snack Simulator is a simulator experience created on 2019-09-15. It has recorded 2,777,044 lifetime visits and 22,566 favorites. The game holds an 82% like percentage. Currently, zero users are playing. The description promotes group membership and a promotional code for coin bonuses.

Description (written by the developer; not a statement by this register)

🍕 A diet? Never heard of it, and neither has this game. Play with friends and become the biggest, most powerful snacker ever! ❤️ Thumbs up and favorite! 🎁 Use code: "2million" ✨ Join our group for coin bonuses and a unique chat tag! https://www.roblox.com/groups/4814296/Emerald-Entertainment#!/about

Last updated by the developer 1 Jun 2023, 20:10 UTC.

0
playing (measured 10 Aug 2026, 20:34 UTC)
2,777,044
lifetime visits
82%
liked (4,270 👍 / 954 👎)
22,564
favourites (8.1 per 1k visits)
15 September 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Size
799 R$
x2 Coins
499 R$
x2 Weight Gain
499 R$
VIP
399 R$
Fast Eater
399 R$
x2 Speed
199 R$
x2 Health
199 R$
x2 Damage
199 R$
Conceal Power
99 R$
Player Hunter
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Snack Simulator! · welcome1,152,193 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:3482no change
14 Aug 2026, 06:3382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.