[๐ฅNEW!] Mexico Border Roleplay
A Roblox experience owned by [USCBP] United States Border Patrol..
RoleplayENBorder PatrolLaw EnforcementMilitary
Mexico Border Roleplay is a roleplay experience created on 2019-09-16. The game has accumulated 1,251,109 lifetime visits and 15,159 favorites. It holds a 78% like percentage. Currently, zero users are playing the experience.
Description (written by the developer; not a statement by this register)
Do YOU want to control the US BORDER? ๐ Like the game! ๐ฎโโ๏ธ USCBP is the largest federal law enforcement agency of the United States Department of Homeland Security and is the country's primary border control organization. It is charged with regulating and facilitating international trade, collecting import duties, and enforcing U.S. regulations, including trade, customs, and immigration. โญ Want a free rank? Play our application centre! https://www.roblox.com/games/4267565506/ ๐ธ Want to cause mayhem at the US Border? https://www.roblox.com/games/3901267491/#!/store - ๐ผ Get a job and control the US Border Patrol! - ๐ Chase the fugitives in vehicles as you rank up. - ๐ Roleplay at the most advanced Border Patrol Game! Tags: Guns, Academy, Roleplay, Army, Military, Roleplaying, America, Mexico, Border, Fun, Danger, City, Cars, Fast, Agents.
Last updated by the developer 29 Jun 2026, 10:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization โ game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโt publicly listable.
Badge funnel
How many players have ever earned each badge โ a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 13:47 | 78 | no change |
| 14 Aug 2026, 13:46 | 78 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโs goodwill.