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Starship Roleplay 2: Emissary

Starship Roleplay 2: Emissary

A Roblox experience owned by Stаrfall.

RoleplayENsci-fispaceshiproleplay

Starship Roleplay 2: Emissary is a roleplay experience created on 2019-09-16. The game currently has 1 player online. It has accumulated 4,434,737 lifetime visits, 50,634 favorites, and an 86% like percentage.

Description (written by the developer; not a statement by this register)

The second Starship Roleplay game. Welcome aboard the SDCN Emissary, a spaceship set in the year 2119. Play anything in sci-fi from the ship's captain, a hostile space pirate, a mad scientist, or a planetary explorer, all the way to the humble janitor. Go on voyages with your crew, and explore your way to the future - or fight for it.

Last updated by the developer 23 Jul 2026, 14:35 UTC.

1
playing (measured 10 Aug 2026, 17:07 UTC)
4,434,737
lifetime visits
86%
liked (10,820 👍 / 1,781 👎)
50,674
favourites (11.4 per 1k visits)
16 September 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:0716first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Role - Spec Ops Officer
500 R$
Spec Ops Suit
320 R$
Exploration Tools Pack
300 R$
Role - Gunnery Officer
250 R$
Role - Spec Ops
250 R$
Marine Uniform
205 R$
RobotC
200 R$
Quartermaster
175 R$
Role - Chief Steward
150 R$
Artificial Intelligence
150 R$
Veteran's Pack
130 R$
Coffee
125 R$
Gunner Suit B
105 R$
Security Suit B
105 R$
Doctor Suit A
105 R$
Scientist Suit A
105 R$
Engineer Suit B
105 R$
Hostile
100 R$
Weapon - Titan-C
75 R$
R405
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

2117 New Year Celebration · other13,966 · 0.00% win
April Fool's Event 2026 · other1,551 · 0.00% win
April Fool's Event 2025 · social1,278 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:3686no change
24 Aug 2026, 02:3686no change
14 Aug 2026, 02:3586first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.