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💥Adopt ME!

💥Adopt ME!

A Roblox experience owned by Tycoon Universe.

RoleplayENpet simulationroleplaylife simulation

Description (written by the developer; not a statement by this register)

⭐ ADOPT AND RAISE A BABY ⭐ Welcome to Adopt and Raise a Baby! Come join our game for a fun and exciting experience. Hang out, roleplay, buy a home, and more! It also saves your cash so you can come back later! ✅ Join our group for in-game rewards: https://www.roblox.com/groups/2850947/Tycoon-Universe#!/store Please, Favorite (★) and Like (👍) our game if you enjoy it! When we get 1k favourites we will do a 75% sale on gamepasses! Tags: ADOPT ME, ADOPT AND RAISE, ADOPT AND RAISE A BABY, CUTE, ADORABLE, FAMOUS, ORIGINAL, LIFE IN PARADISE

Last updated by the developer 3 Mar 2020, 22:30 UTC.

0
playing (measured 10 Aug 2026, 15:15 UTC)
2,818
lifetime visits
14%
liked (6 👍 / 37 👎)
33
favourites (11.7 per 1k visits)
17 September 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner Admin
999 R$
Epic Sword
269 R$
VIP
250 R$
Gravity Coil
250 R$
💎Rainbow Trail
125 R$
💎Arctic Haze
125 R$
💎Fire Trail
125 R$
💎Team colour trail
125 R$
💎Sungod Trail
125 R$
Cloud (FLY)
50 R$
SEGWAY
50 R$
Stroller Color
50 R$
Donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU JOINED! · welcome2,157 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.