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[INACTIVE] Unknown Battles

[INACTIVE] Unknown Battles

A Roblox experience owned by TurtlesUnknown Studios.

Fighting & PvPENsword fightinginactivecombat

Description (written by the developer; not a statement by this register)

⚠️ Unknown Battles is no longer being updated and may contain game-breaking bugs and other issues. Unknown Battles was a sword fighting game created around 2021-2022. Thank you to everyone who supported the game!

Last updated by the developer 11 May 2026, 21:48 UTC.

0
playing (measured 10 Aug 2026, 17:38 UTC)
2,683
lifetime visits
88%
liked (53 👍 / 7 👎)
31
favourites (11.6 per 1k visits)
20 September 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[DISCOUNT] Bonus Health
199 R$
[DISCOUNT] x2 Coins
199 R$
[DISCOUNT] Bonus Speed
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome731 · 0.00% win
25,000 Total Coins · collection149 · 0.00% win
50,000 Total Coins · progression146 · 0.00% win
100,000 Total Coins · progression146 · 0.00% win
250,000 Total Coins · progression26 · 0.00% win
5 Weapons Collected · collection18 · 0.00% win
500,000 Total Coins · progression17 · 0.00% win
10 Wins · progression16 · 0.00% win
1,000,000 Total Coins · other7 · 0.00% win
25 Wins · progression6 · 0.00% win
5 Win Streak · progression6 · 0.00% win
15 Weapons Collected · collection5 · 0.00% win
50 Wins · progression4 · 0.00% win
100 Wins · progression4 · 0.00% win
10 Win Streak · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.