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💰X5🔨Hammer Simulator!

💰X5🔨Hammer Simulator!

A Roblox experience owned by Dream Simulators.

SimulatorENclickerpet collectionidle progression

💰X5🔨Hammer Simulator! is a simulator experience created on 2019-09-21. It records 32,436,444 lifetime visits and 137,603 favorites. The title holds an 83% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

💰 X5 COINS EVENT! Welcome to Hammer Simulator! Slash your hammer and beat your enemies to reach new heights in the clouds. Sell your power or collect coins to buy upgrades! Hatch pets as companions to help you on your adventure.

Last updated by the developer 3 Aug 2026, 15:47 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
32,436,444
lifetime visits
83%
liked (29,299 👍 / 5,869 👎)
137,495
favourites (4.2 per 1k visits)
21 September 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[50% MEGA SALE] Ultimate Hammer
1,899 R$
Infinite Power [GENE]
1,199 R$
+3 Collars
649 R$
Higher Stats Pets
599 R$
X2 Power
589 R$
Second Aura Unlocker
489 R$
X2 Coins
489 R$
x2 Pet Multiplier
489 R$
Hatch Golden Pets
449 R$
Premium
449 R$
Fast Slasher
248 R$
X2 Reputation
189 R$
Fast Runner
129 R$
+30 Pet Slots
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bronze Prestige · progression2,326,416 · 23.5% win
Silver Prestige · progression1,966,344 · 0.00% win
Gold Prestige · progression1,683,386 · 0.00% win
Platinum Prestige · progression1,453,309 · 0.00% win
Diamond Prestige · progression1,241,237 · 0.00% win
Titanium Prestige · progression1,054,291 · 0.00% win
Sapphire prestige · progression904,973 · 0.00% win
Ruby Prestige · progression769,586 · 0.00% win
Jade Prestige · progression653,560 · 0.00% win
Osium Prestige · progression566,790 · 0.00% win
Graphene Prestige · progression490,836 · 0.00% win
Nanonite Prestige · progression446,313 · 0.00% win
Carbyne Prestige · other414,392 · 0.00% win
Lonsdaleite Prestige · progression389,439 · 0.00% win
Vermillion Prestige · progression368,428 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8323 August 2026 — 83 % liked2 September 2026 — 83 % liked12 September 2026 — 83 % liked22 September 2026 — 83 % liked2 October 2026 — 83 % liked12 October 2026 — 83 % liked22 October 2026 — 83 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:3783no change
12 Oct 2026, 15:3683no change
2 Oct 2026, 15:3583no change
22 Sept 2026, 15:3483no change
12 Sept 2026, 15:3283no change
2 Sept 2026, 15:2483no change
23 Aug 2026, 15:1783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.