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Mansfield [Story]

Mansfield [Story]

A Roblox experience owned by Pleb Development.

AdventureENsurvivalhikingtrue story

Description (written by the developer; not a statement by this register)

Welcome to Mansfield! Today you and your friends will be staying here for the next 3 days. You will be learning how to survive in the wild and hiking! What could possibly go wrong? Story game based on a true story... May fall through the moving up and down platform if you don't have a stable internet connection. (Don't think i can do anything about it) Play our other Story Game: https://web.roblox.com/games/3406494327/Flight Follow Our Socials for Sneak Peaks and Updates! @Vursosa - Scripter, Builder, and Animator. @BoiBushin - Artist, and Part Time Builder. By Pleb Development

Last updated by the developer 9 Feb 2025, 20:39 UTC.

0
playing (measured 11 Aug 2026, 19:06 UTC)
4,708
lifetime visits
55%
liked (42 👍 / 34 👎)
132
favourites (28.0 per 1k visits)
21 September 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Lives
100 R$
Apple (x2 Hp)
35 R$
Speedy Shoes
25 R$
Raincoat
25 R$
Torch
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bad Ending · progression69 · 0.00% win
Good Ending · progression30 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.