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Reaper Simulator

Reaper Simulator

A Roblox experience owned by Incentive.

SimulatorENsimulatorcombatpet collection

Reaper Simulator is a simulator experience created on 2019-09-24. It has accumulated 28,893,621 lifetime visits and 138,775 favorites. The game holds an 81% like percentage. Currently, zero users are playing. The description highlights combat mechanics involving scythes, souls, and pets, with recent updates adding new content.

Description (written by the developer; not a statement by this register)

Welcome to Reaper Simulator! A thrilling combat game that requires you to swing your scythe to gain souls, using these souls you can then sell for coins that allows you to upgrade your scythe into more powerful ones! But that's not all! Roll awesome pets, climb your way up the leader boards and proclaim yourself as the Grand Reaper! EXPECT TO SEE A REMAKE OF REAPER SIMULATOR SOON! 📙 LATEST UPDATES 📙 v7.1 - 14 New pets! - New ranks - New scythes - New snow-themed map!

Last updated by the developer 18 Oct 2025, 09:44 UTC.

0
playing (measured 10 Aug 2026, 15:06 UTC)
28,893,621
lifetime visits
81%
liked (37,408 👍 / 8,758 👎)
138,767
favourites (4.8 per 1k visits)
24 September 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+ 3 Pets [SALE]
1,000 R$
x2 Skulls
699 R$
x2 Coins
649 R$
Infinite Soul [SALE]
599 R$
Fast Swing [SALE]
599 R$
x2 Soul Shards [SALE]
399 R$
Triple Hatch
399 R$
+1 Pet [SALE]
399 R$
Lucky
349 R$
+200 Pet Space
339 R$
x2 Health
299 R$
x2 Damage
299 R$
Hold To Click
299 R$
VIP [SALE]
299 R$
x2 Speed
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Time! · welcome4,253,207 · 0.00% win
10! · other2,356,164 · 0.00% win
10k! · other1,857,370 · 0.00% win
First Rank! · progression1,509,649 · 0.00% win
1m Skulls! · progression1,175,144 · 0.00% win
The King! · other1,174,277 · 0.00% win
First Kill! · other990,516 · 0.00% win
Skuller · other623,641 · 0.00% win
1T Skulls! · collection524,443 · 0.00% win
Skull Pro! · other485,543 · 0.00% win
5 is better than none! · other334,986 · 0.00% win
1Q Skulls! · other294,697 · 0.00% win
10 kill streak · progression177,740 · 0.00% win
The Skull Collector · collection75,775 · 0.00% win
The Reaper · other49,769 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8123 August 2026 — 81 % liked2 September 2026 — 81 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:4881no change
23 Aug 2026, 15:3581first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.