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UNNAMED

UNNAMED

A Roblox experience owned by jirachi..

Social & hangoutENVibe RoomHangoutRetro Aesthetic

Description (written by the developer; not a statement by this register)

Isekai (異世界), 2006 is a place to relax in a "different world", socialize and vibe with people around you, or hang out whether it's with friends or by yourself. In Isekai (異世界), 2006; you can: • Express yourself with one of our 50 different sitting animations, • Relax & vibe to our continuously expanding playlist, • Explore and uncover easter eggs hidden around the map. With an active Roblox premium subscription, you will receive exclusive in-game benefits, such as: • Coming Soon TAGS: Vibe, Hangout, Retro, Vaporwave, Chill, SadVibes, Nation, Edgy, Aesthetic, Grunge, Gothic, Outfit , NYC, Vibe Room, Vibe Place, Vibe Pool, Vibe Cuddles, Chill, SadVibes, Nation, Edgy, Aesthetic, Grunge, Gothic, Vibe Plane, Vibe Train, Vibe Area, Catalog Dance Animations Mocap Animation Fun TT3 ,TT Dances ,Vibe Hangout, Hang out, korblox headless, catalog outfit, Vibe 17+, Hangout 17+, Vibe 17+, Hangout, Vibe & Chill

Last updated by the developer 4 Feb 2024, 14:34 UTC.

0
playing (measured 11 Aug 2026, 05:04 UTC)
259,555
lifetime visits
42%
liked (420 👍 / 577 👎)
2,363
favourites (9.1 per 1k visits)
25 September 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

meow
200 R$
Custom RGB
75 R$
Custom Chat Color
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 Hour · other30 · 0.00% win
3 Hours. · progression5 · 0.00% win
24 Hours · other2 · 0.00% win
6 Hours · progression2 · 0.00% win
12 Hours · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.