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[CHANGE] Sword Simulator

[CHANGE] Sword Simulator

A Roblox experience owned by Enterprise Studios'.

SimulatorENsimulatorcombatwildfire theme

Description (written by the developer; not a statement by this register)

🥳🥳All gamepasses on SALE🥳🥳 Well, what's better than grinding for sticks! I hope to spread the word about the wildfires in South America that are going on. Take up your sticks and start beating the fire out. Update Log: - 🌳 Brand new map - 🧡 Health Bar - ⭐ Badges - ☘️ Tags: 'Fan' and 'VIP' - No longer sticks, but swords. ☀️ UPCOMING FEATURES ☀️ - 🧡 More settings / Health Bar - 🌲 20+ Sticks - Gamemodes/Capture points - Make the game SWORD If something doesn't work, gamepass or anything else, please message Virvek. Thank you. Game: v1.1

Last updated by the developer 4 Aug 2023, 00:05 UTC.

0
playing (measured 10 Aug 2026, 19:32 UTC)
313,750
lifetime visits
51%
liked (268 👍 / 261 👎)
1,708
favourites (5.4 per 1k visits)
25 September 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Bank
799 R$
[SALE] x2 Swing
199 R$
[SALE] x2 Stick Income
189 R$
[SALE] x2 Coin
149 R$
[SALE] VIP
115 R$
[SALE] x2 Health
109 R$
[SALE] x2 Damage
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[β] Beta · other197,183 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.