Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[⭐UPDATE] Celebrity Obby

[⭐UPDATE] Celebrity Obby

A Roblox experience owned by nirvаnа..

ObbyENCelebrityParkourMorphing

[⭐UPDATE] Celebrity Obby is an obby experience created on 2019-09-26. It has accumulated 3,275,384 lifetime visits and 3,946 favorites. The game holds a 70% like percentage. Currently, zero users are playing. The description highlights updates including new menus, avatar morphs, lighting effects, and trail rewards for completing stages.

Description (written by the developer; not a statement by this register)

🔥Update 1/10/2025 - New Menu - Morph into Small, backwards and upside down avatars! - Lighting, Rainbow, Black & White and Color blast! - 🔥Earn 🌈Trails by completing stages! If you enjoy this game, please give it a thumbs up 👍 and favorite ⭐ Tags: Obby, Parkour, Mega Fun, Easy, Rainbow, Music

Last updated by the developer 10 Jan 2025, 07:51 UTC.

0
playing (measured 11 Aug 2026, 07:03 UTC)
3,275,384
lifetime visits
70%
liked (1,593 👍 / 687 👎)
3,946
favourites (1.2 per 1k visits)
26 September 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
200 R$
Flying Carpet
75 R$
Grappling Hook
50 R$
Speed Coil
25 R$
Rainbow Trail
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the obby! · welcome512 · 0.00% win
Hard Mode · progression48 · 0.00% win
Beat Obby · progression31 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.