Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
πŸ¦– Crushing Simulator

πŸ¦– Crushing Simulator

A Roblox experience owned by IntDew.

SimulatorENcrushingsimulatorhalloween

πŸ¦– Crushing Simulator is a simulator experience created on 2019-09-26. It has 20,569,129 lifetime visits and 90,398 favorites. Currently, 1 player is active. The game holds a 79% like percentage. The description details gameplay involving crushing objects, battling players, and upgrading characters through a shop system.

Description (written by the developer; not a statement by this register)

🐘 Welcome to Crushing Simulator! 🐘 HOW TO PLAY: ⚑ Get more powerful by crushing objects and gathering strength. πŸ’ͺ🏻 Use your strength and objects to battle other players. πŸ’° Sell your strength for coins and upgrade your character in the shop. πŸ“ˆ Climb the ranks and try to become the biggest crusher on the leaderboard! πŸŽƒHalloween Update πŸŽƒ - 7 new objects - 3 new mutations - 2 new evolutions/auras - Halloween themed map (Knock on the door to the haunted house for a surprise) - Smash pumpkins with your stomp tool for coins! - Candy corn rain: click on the candy bowl at the spawn to make it rain candy corn which gives coins! Join the group IntDew (https://www.roblox.com/groups/3891795/IntDew#!/about) for in-game rewards: πŸ’° 20% Extra Coins ⚑ Chat Tag πŸ‘‘ Name Tag πŸ‘ Give the game a like for more updates!

Last updated by the developer 4 Aug 2020, 00:18 UTC.

1
playing (measured 10 Aug 2026, 14:46 UTC)
20,569,129
lifetime visits
79%
liked (12,541 πŸ‘ / 3,368 πŸ‘Ž)
90,386
favourites (4.4 per 1k visits)
26 September 2019
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Infinite Size
899 R$
X2 Coins
799 R$
X2 Muscle
799 R$
Fast Crusher
799 R$
X2 Damage
549 R$
X2 Health
549 R$
Bounty Hunter
399 R$
Object Size Changer
399 R$
Disguise Strength
399 R$
VIP
349 R$
Fast Runner
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7913 August 2026 β€” 79 % liked23 August 2026 β€” 79 % liked2 September 2026 β€” 79 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:5279no change
23 Aug 2026, 16:3779no change
13 Aug 2026, 16:3279first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.