Super Speed Run π
A Roblox experience owned by Romoji Games.
ObbyENparkourspeedrunobby
Super Speed Run π is an obby experience created on 2019-09-29. It has recorded 10,607,594 lifetime visits and 21,614 favorites. The title holds a 61% like percentage. Currently, zero users are playing the game.
Description (written by the developer; not a statement by this register)
Race through 22+ unique levels in this modern speedrunning experience as you earn gems β use these gems to purchase trails to go faster β or you can buy more difficult levels at spawn. β Use Code 4KLIKES β β Next Code at 6,000 Likes β π Premium Players Get Double Gems! Jump into this fast-paced Roblox platformer and enjoy the unique scenery and music of each dimension! Join the group for a group trail! Premium Members get a special trail. This speed run game is a fast-paced parkour obby platformer with incredible Roblox graphics! Can you beat your friends in a speed run race across a lot of maps? Super Speed Run allows you to do everything in a super rewarding way! This platformer is inspired by older speed run games - we hope to heighten the experience! Runner, Obby, Parkour, Obstacle, Fast, Fun, Hard, Tower, Speed, Platformer, Platformer, Hard, Extreme, Impossible, Crazy, Tower, Tower of Hell, Parkour, Parkour
Last updated by the developer 24 Sept 2025, 03:55 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.