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2 Player Princess Tycoon

2 Player Princess Tycoon

A Roblox experience owned by HD Tycoon Games.

TycoonENtycoonprincess2 player

2 Player Princess Tycoon is a Roblox experience in the tycoon genre, created on September 29, 2019. The game has accumulated 19,851,168 lifetime visits and 33,376 favorites. Currently, zero players are active. The title holds a 69% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Welcome To 2 Player Princess Tycoon, Choose Your Character and Build Your Tycoon. If you like the game, press the thumb up button! Do not forget to like the game and add it to favorites, it means a lot if you do! Join the HD Tycoon Games to unlock exclusive cash and items in-game! https://www.roblox.com/groups/5195045/HD-Tycoon-Games

Last updated by the developer 8 Dec 2024, 17:54 UTC.

0
playing (measured 10 Aug 2026, 14:35 UTC)
19,851,168
lifetime visits
69%
liked (3,224 👍 / 1,460 👎)
33,369
favourites (1.7 per 1k visits)
29 September 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Admin
999 R$
All Gear
950 R$
Admin | ;cmds
599 R$
Fireball Powers
250 R$
Lightning Pack
200 R$
VIP
200 R$
Space Pack
150 R$
Princess Pack
100 R$
Fun Pack
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome7,158,022 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6913 August 2026 — 69 % liked2 September 2026 — 69 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:0369no change
13 Aug 2026, 16:3869first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.