[💉] Ro-Droid
A Roblox experience owned by Ro-Droid.
RoleplayENsci-firoleplaytesting facility
[💉] Ro-Droid is a roleplay experience created on 2019-10-04. It has recorded 4,778,188 lifetime visits and 80,535 favorites. The experience holds an 85% like percentage. Currently, zero users are playing. The description indicates a rework is in progress for late August 2026, with a new map planned. Developers include OriTheBirb, Stiiky, and astro_shadow.
Description (written by the developer; not a statement by this register)
[BIG REWORK/RECODE IN PROGRESS FOR LATE AUG 2026] -New map planned after! 🤖 Welcome to EVO Labs Space Station, home of the worlds greatest testing facility, top scientists, and most advanced droids! We offer only the finest in safety and regulation standards here at EVO! *Personnel are contractually prohibited from accessing any data related to safety standards* We are now In release 2.0.4! (Revamp 2026?) 👁 Have an idea for custom viruses, layout, or rooms? Tell us! 🔧 Created by OriTheBirb, Stiiky & astro_shadow Stiiky: scripps and stuff Ori: Gfx and stuff Shadow: also scripps and stuff Tags for search: Rodroid, rodroid, Droid, Rodashdroid, android, RoBio, Ro-Bio, space, Russian sleep experiment, sci-fi, testing facility, RP, Roleplay, Sleep Experiment, Stop Reading This, Testing, Npc, Robot, 🤖
Last updated by the developer 28 Jul 2026, 11:55 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.