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Case Items Acquirer *BETA

Case Items Acquirer *BETA

A Roblox experience owned by Expert Joints.

OtherENutilitybetaautomation

Description (written by the developer; not a statement by this register)

Updating and adding more features

Last updated by the developer 27 May 2026, 13:25 UTC.

0
playing (measured 12 Aug 2026, 03:24 UTC)
715
lifetime visits
100%
liked (12 👍 / 0 👎)
14
favourites (19.6 per 1k visits)
5 October 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:240first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Perky
499 R$
Summer Pass
399 R$
Auto Open
399 R$
x2 Pets
399 R$
VIP
349 R$
Skips
299 R$
Radio
288 R$
Cool Club
250 R$
Triple XP
239 R$
Neuron
199 R$
Lucky
129 R$
Meme
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined · welcome14 · 0.00% win
You Met The Owner · social8 · 0.00% win
TOP RANKER · progression8 · 0.00% win
First Pet · collection5 · 0.00% win
First Rebirth · progression4 · 0.00% win
Sacrifice · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.