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Okay

Okay

A Roblox experience owned by TA Studios..

PuzzleENTurkish board gameTile-basedSocial

Description (written by the developer; not a statement by this register)

🎁 Join our group for 100 daily coins! 🎁 : https://www.roblox.com/groups/3529061/TA-Turkish-Armed-Forces#!/about Okey is a tile-based Turkish board game. Your purpose in this game is to use your every single piece in a set then finish with the last one. This is a social experience so you meet with new people and talk with your friends! 😎 The best experience with actual physics! 😎 🤖 If somebody leaves during the match, a bot will join your table instantly! 🤖 🏆 Compete to be the best in the leaderboard! 🏆 🎨 You can earn ever lasting tile skins with your in-game coins! 🎨 💫 Check store for special gamepasses! 💫 🎖️ Experience rewards your progress with badges! 🎖️ ❤️ Like 👍 and favorite ⭐ the game, it helps us a lot! ❤️

Last updated by the developer 5 Jul 2026, 18:24 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
256,462
lifetime visits
74%
liked (636 👍 / 219 👎)
770
favourites (3.0 per 1k visits)
7 October 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[İndirim!] 2X Seviye
399 R$
[İndirim!] VIP
399 R$
[İndirim!] 2X Çip
299 R$
[İndirim!] 2X Kasa Şansı
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome83,243 · 100.0% win
Play it! · welcome28,852 · 66.7% win
Finish it! · progression5,873 · 13.3% win
First win! · progression3,416 · 0.00% win
First step... · welcome1,569 · 0.00% win
Lucky, I guess... · other1,267 · 0.00% win
10 games played! · other280 · 13.3% win
League of Beginner · welcome202 · 0.00% win
10 games won! · progression118 · 13.3% win
Time to change! · other105 · 0.00% win
Progress continues.. · progression72 · 0.00% win
50 games played! · other30 · 0.00% win
10th level... · progression16 · 0.00% win
50 games won! · progression16 · 0.00% win
100 games played! · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

747574.515 August 2026 — 75 % liked25 August 2026 — 75 % liked4 September 2026 — 75 % liked14 September 2026 — 75 % liked14 October 2026 — 75 % liked24 October 2026 — 75 % liked3 November 2026 — 74 % liked15 August 20263 November 2026
7 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 06:4874-1
24 Oct 2026, 06:4775no change
14 Oct 2026, 06:4675no change
14 Sept 2026, 04:3775no change
4 Sept 2026, 04:3475no change
25 Aug 2026, 02:3775no change
15 Aug 2026, 02:2275first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

okay.fandom.com0 active editors · 435 edits
144 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.