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8 Team Brick Battle

8 Team Brick Battle

A Roblox experience owned by TheBestEverWasUs.

ShooterENteam-based combatbrick buildingmultiplayer arena

8 Team Brick Battle is a shooter experience created on October 8, 2019. The game records 17,648,647 lifetime visits and 47,214 favorites. It maintains a 78 percent like percentage. Currently, zero players are active. The description notes this is an edited version of Doomspire Brickbattle featuring eight competing teams.

Description (written by the developer; not a statement by this register)

Knock out all of the enemy spawns until your team's spawns are the last ones remaining! Red VS Blue VS Green VS Yellow VS Purple VS Orange VS Pink VS Black ------ This is an edited version of Doomspire Brickbattle https://www.roblox.com/games/1215581239/Doomspire-Brickbattle

Last updated by the developer 22 Jul 2022, 23:35 UTC.

0
playing (measured 10 Aug 2026, 22:46 UTC)
17,648,647
lifetime visits
78%
liked (6,917 👍 / 1,927 👎)
47,209
favourites (2.7 per 1k visits)
8 October 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Small Speed Boost
299 R$
SpeedCoil and GravityCoil
199 R$
Radio
99 R$
Fire Effect
70 R$
Rainbow Trail
30 R$
Sungod Trail
20 R$
Arctic Haze Trail
20 R$
Team Color Trail
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Points · other1,241,491 · 0.00% win
500 Points · other199,242 · 0.00% win
1000 Points · other58,324 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.