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Zombie Nation

Zombie Nation

A Roblox experience owned by vojtasonic's warehouse.

ShooterENzombie survivalco-op campaignPvP

Description (written by the developer; not a statement by this register)

Zombie Nation is a zombie survival shooter, in which you navigate a group of survivors on their adventure through the very dangerous, zombie filled world. Game Features: • Complete the long and challenging co-op campaign. • Have fun in the engaging community maps like Nacht der Untoten. • Test your skills in the Hardcore mode and PvP. • Customize your character and weapon. • Fight a bunch of menacing zombies and bosses. Recent Changes: • Removed the Item Descriptions from the Customize Menu. • Skins now cost Neonium instead of Credit. • Items that you have yet to unlock will not be displayed in the Customization menu. • Reworked all the guns and item, along with their stats. • Tweaked the appearance of zombies in the Hardcore mode.

Last updated by the developer 29 Nov 2025, 12:03 UTC.

0
playing (measured 12 Aug 2026, 06:01 UTC)
2,484
lifetime visits
74%
liked (52 👍 / 18 👎)
133
favourites (53.5 per 1k visits)
9 October 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flammable Bullets
100 R$
Black Uniform
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Last Stand · progression53 · 0.00% win
Hardened · progression19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

747574.518 August 2026 — 75 % liked28 August 2026 — 74 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 15:4774-1
18 Aug 2026, 15:2175first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.