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[Papers, Please] East Grestin Border

[Papers, Please] East Grestin Border

A Roblox experience owned by Arstotzka ᅠ ᅠ ᅠ ᅠ.

SimulatorENsimulationborder controlinspired by

Description (written by the developer; not a statement by this register)

Welcome to East Grestin. The game is heavily inspired by Papers, Please. [𝐓𝐇𝐔𝐌𝐁𝐒 𝐔𝐏] 👍 the place, that way we will be sure to update the game daily! [𝐁𝐄𝐂𝐎𝐌𝐄 𝐀 𝐂𝐈𝐓𝐈𝐙𝐄𝐍] 👋https://www.roblox.com/groups/5183519/Arstotzka#!/about [CREDITS] TheJRGamerKC - Main Builder Dev_Inspector - Main Scripter Arceus3270 - Scripter 💬Be sure to look in our 𝐒𝐨𝐜𝐢𝐚𝐥 𝐋𝐢𝐧𝐤𝐬 below to learn more about our group and game.

Last updated by the developer 16 Feb 2026, 05:43 UTC.

0
playing (measured 11 Aug 2026, 02:17 UTC)
36,129
lifetime visits
58%
liked (239 👍 / 173 👎)
399
favourites (11.0 per 1k visits)
11 October 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Grenade
999,999,999 R$
Luger
999,999,999 R$
Molotov
999,999,999 R$
Mp40
99,999,999 R$
Documents
9,999,999 R$
Starter Pack
9,999,999 R$
Rocket Launcher
9,999,999 R$
Hitman
9,999,999 R$
Radio
999,999 R$
Flamethrower
999,999 R$
Aristocrat
7,499 R$
Explosive pack
2,500 R$
Sniper Pack
599 R$
Motorcycle
350 R$
East Grestin Mafia
251 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You VISITED! · welcome8,844
TRESSPASSER! · other1,637
You passed the border! · progression1,306
You ROBBED the bank! · progression471

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.