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Suburban Hills (2019)

Suburban Hills (2019)

A Roblox experience owned by Zetabyte.

RacingENRPGQuestInfection Mode

Description (written by the developer; not a statement by this register)

(ARCHIVE) This game began development around late 2019 as a successor to "Lankles' Road" and was worked on until May of 2020 with several people involved. It didn't end up being finished and it only really existed as a concept. This game is set in a Colorado rural town that would have involved a quest system, weapon/combat system, and a deep story. All that is currently in it is simply just movement, doors, a single quest, and buildings/items. You can purchase a private server to access the admin console, which is toggled with "c". Enjoy, everyone. Also, there is a "Hotdog Infection" mode in the game. It happens every ~15 minutes if there is more than 2 players. It can also be toggled in the admin console. This game's original soundtrack can be found under the "Zetabyte" account on Soundcloud.

Last updated by the developer 2 Jul 2024, 22:44 UTC.

0
playing (measured 11 Aug 2026, 08:48 UTC)
5,798
lifetime visits
88%
liked (85 👍 / 12 👎)
122
favourites (21.0 per 1k visits)
11 October 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Radio
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Anyone Home? · other613 · 0.00% win
Maybe it's the way you're dressed? · other333 · 0.00% win
The Creator · secret121 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.