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House Tycoon

House Tycoon

A Roblox experience owned by Haza Games.

TycoonENhouse buildingvehicle collectioncustomization

House Tycoon is a tycoon experience created on 2019-10-12. It has recorded 299,867,472 lifetime visits and 797,210 favorites. Currently, 30 users are playing. The experience holds an 87% like percentage. Players can build and customize houses and vehicles within the game environment.

Description (written by the developer; not a statement by this register)

💰Join the group for a 5% cash boost💰 https://www.roblox.com/groups/5217684/Humza Build yourself nice houses that you can customize and upgrade! House Tycoon has five houses: from cottages to mansions with elevators! You can purchase and customize fast cars to explore the neighborhood. Your house building progress and vehicle collections save so you can continue at any time.

Last updated by the developer 2 Jan 2024, 22:41 UTC.

30
playing (measured 10 Aug 2026, 14:07 UTC)
299,867,472
lifetime visits
87%
liked (296,429 👍 / 43,147 👎)
797,193
favourites (2.7 per 1k visits)
12 October 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0723first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Track Car Pack
800 R$
Hyper Car Pack
600 R$
Double Cash
599 R$
VIP
499 R$
Electric Car Pack
450 R$
Deluxe Car Pack
399 R$
Customize
299 R$
Auto Collect
200 R$
House Lock
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Secret Room · secret1,731,738 · 3.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8723 August 2026 — 87 % liked2 September 2026 — 87 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:3287no change
23 Aug 2026, 12:3087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

18,415,217
YouTube views across 21 matched videos

Most-viewed match: “Building A $8,857,983 Mansion In Roblox!”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 3 Sept 2026, 03:20 UTC.