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Deepwoken

Deepwoken

A Roblox experience owned by Monad Studios East.

RacingENhardcorefantasypvp

Deepwoken is a racing experience created on 2019-10-12. It has accumulated 1,617,583,883 lifetime visits and 1,030,250 favorites. Currently, 4,489 users are playing. The game holds an 86% like percentage. The description notes permanent character loss and exploration of a fragmented world.

Description (written by the developer; not a statement by this register)

>> Deepwoken is a difficult game with permanent character loss. Losing characters is a part of the game that should be expected. << In Deepwoken, every story is yours to tell. Though, however short they may be is up to you. Arm yourself with a selection of hundreds of unique abilities. Plunder and forge a vast array of weapons, armor, and equipment. Fight and overcome the odds, clawing your way back from every defeat. Explore Lumen, a fragmented world that spans hostile waters, bustling towns, ruined sanctuaries, and nightmarish geometries. Delve through a variety of challenging dungeons, and test your might in PvP. Uncover the mysteries of a dying world with hundreds of characters and an in-game glossary that expands with every new piece of lore uncovered. Every aspect of your playthrough can be customised with a range of origins, attributes, modifiers, upgrades, and a diverse amount of customisation options. --- Winner of "Best New Experience" Innovation Awards '22

Last updated by the developer 27 Aug 2026, 19:55 UTC.

3,608
playing (measured 5 Sept 2026, 11:50 UTC)
1,629,199,298
lifetime visits
86%
liked (411,896 👍 / 65,108 👎)
1,036,680
favourites (0.6 per 1k visits)
12 October 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2,1648,4645,3143,60811 August 20265 September 2026
350 measurements spanning 25 days, net -1,008. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,219–9,409 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 350
Measured (UTC)PlayersChange
5 Sept 2026, 11:503,608+273
5 Sept 2026, 10:503,335+174
5 Sept 2026, 09:503,161+83
5 Sept 2026, 08:503,078-145
5 Sept 2026, 07:503,223-367
5 Sept 2026, 06:503,590-525
5 Sept 2026, 05:504,115-452
5 Sept 2026, 04:504,567-440
5 Sept 2026, 03:505,007-315
5 Sept 2026, 02:505,322-55
5 Sept 2026, 01:505,377-231
5 Sept 2026, 00:505,608-75
4 Sept 2026, 23:505,683-73
4 Sept 2026, 22:505,756-277
4 Sept 2026, 21:506,033+79
4 Sept 2026, 20:505,954+500
4 Sept 2026, 19:505,454+323
4 Sept 2026, 18:505,131+209
4 Sept 2026, 17:504,922+467
4 Sept 2026, 16:504,455first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Emote Pack 2
150 R$
Emote Pack 1
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Oathsworn · other621,078 · 0.10% win
Maximum Power · other583,238 · 0.10% win
Soul Resonance · other515,993 · 0.10% win
Trial of One · progression444,547 · 0.10% win
Chain of Perfection · progression301,839 · 0.10% win
A Rank · progression82,145 · 0.00% win
S Rank · progression17,803 · 0.00% win
W Rank · progression16,463 · 0.00% win
Memory Surpassed · progression2,838 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8621 August 20265 September 2026
351 measurements spanning 15 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 351
Measured (UTC)% likedChange
5 Sept 2026, 11:5086no change
5 Sept 2026, 10:5086no change
5 Sept 2026, 09:5086no change
5 Sept 2026, 08:5086no change
5 Sept 2026, 07:5086no change
5 Sept 2026, 06:5086no change
5 Sept 2026, 05:5086no change
5 Sept 2026, 04:5086no change
5 Sept 2026, 03:5086no change
5 Sept 2026, 02:5086no change
5 Sept 2026, 01:5086no change
5 Sept 2026, 00:5086no change
4 Sept 2026, 23:5086no change
4 Sept 2026, 22:5086no change
4 Sept 2026, 21:5086no change
4 Sept 2026, 20:5086no change
4 Sept 2026, 19:5086no change
4 Sept 2026, 18:5086no change
4 Sept 2026, 17:5086no change
4 Sept 2026, 16:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

10,968,343
YouTube views across 25 matched videos

Most-viewed match: “Roblox Deepwoken: JoTalo's Bizarre Adventure Verse 1: Phantom Fist”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 15 Aug 2026, 03:20 UTC.

Community wiki

deepwoken.fandom.com234 active editors · 227,463 edits
2,492 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.