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Free Admin [ADMIN ABUSE!]

Free Admin [ADMIN ABUSE!]

A Roblox experience owned by Wayfort Games.

Sandbox & buildingENadmin commandssocial sandboxroleplay

Free Admin [ADMIN ABUSE!] is a sandbox-building experience created on 2019-10-13. The title currently reports zero active players. Historical data indicates 7,341,552 lifetime visits. User engagement metrics show a 66% like percentage and 59,745 favorites recorded for the experience.

Description (written by the developer; not a statement by this register)

💥 Welcome to Admin Game! You have cool Admin Powers which allow you to do awesome Admin Commands like ":Icecream" or ":Jail". This game does allow a little bit of abuse but the biggest rule is to have Fun! ❓ The Prefix is ":" 🔨 Admin Game 💥 allows you to: ⭐ Play with Admin Commands! 😎💬 Chat and Play with Others! And much, much more!

Last updated by the developer 25 Oct 2022, 01:10 UTC.

0
playing (measured 10 Aug 2026, 16:03 UTC)
7,341,552
lifetime visits
66%
liked (22,560 👍 / 11,764 👎)
59,738
favourites (8.1 per 1k visits)
13 October 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

F3X Tool
1,899 R$
OWNER ADMIN
1,099 R$
Head admin
599 R$
Admin+
299 R$
Crimson Periastron Mu
35 R$
Amethyst Periastron Kappa
35 R$
Azure Periastron Alpha
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,408,047 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6613 August 2026 — 66 % liked23 August 2026 — 66 % liked2 September 2026 — 66 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:3466no change
23 Aug 2026, 22:3466no change
13 Aug 2026, 22:3366first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.