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Farmlands🌾

Farmlands🌾

A Roblox experience owned by Serunite.

TycoonENtycoonsandboxanimals

Farmlands🌾 is a tycoon experience created on 2019-10-13. It has accumulated 11,890,623 lifetime visits and 85,377 favorites. The game holds a 79% like percentage. Currently, zero users are playing. The description identifies it as a farm sandbox with building and animal mechanics.

Description (written by the developer; not a statement by this register)

Farm lands is a new tycoon farm sandbox game where you can do and build almost anything you'd like! Grow crops, raise rare animals, build a dream home, and more! Follow @Protori_ on Twitter for news, updates, and codes! 📝!UPDATES! 📝 ⚒️ 9/13: NIGHT UNICORNS! -New Animal: Night Unicorn -Brand New Lighting -Added Animal Food to Animals Page -New Pack Offers -Bug Fixes + More! 👇Click the follow button to know when there's an update so you don't miss out!👇

Last updated by the developer 11 Mar 2021, 20:45 UTC.

0
playing (measured 10 Aug 2026, 17:03 UTC)
11,890,623
lifetime visits
79%
liked (13,555 👍 / 3,581 👎)
85,350
favourites (7.2 per 1k visits)
13 October 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Coins
9,999 R$
Mythic Axe
399 R$
VIP
399 R$
Mythic Watering Can
399 R$
Mythic Fishing Rod
399 R$
x2 Backpack Space
249 R$
Teleportation
199 R$
Ride Animals
199 R$
Increased Build Height
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Wood Quest Trophy · progression134,191 · 0.00% win
Mythic Quest Trophy · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7913 August 2026 — 79 % liked23 August 2026 — 79 % liked2 September 2026 — 79 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:1579no change
23 Aug 2026, 19:0879no change
13 Aug 2026, 19:0779first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.