βοΈ Tower Deathmatch π£
A Roblox experience owned by zGames.
ShooterENDoomspire BrickbattleBomb JumpingTeam Elimination
βοΈ Tower Deathmatch π£ is a shooter experience created on 2019-10-15. The game has accumulated 28,242,896 lifetime visits and 56,190 favorites. Currently, zero users are playing. The title holds a 75% like percentage. It is a modified version of Doomspire Brickbattle, featuring gameplay focused on eliminating opposing teams by destroying their spawns.
Description (written by the developer; not a statement by this register)
[Thanks GFink!] UPDATES: [3/4/20-Added 4 new trails] Eliminate your opposing teams by knocking out all their spawns and win the game! This is a modified version of GFink's Doomspire Brickbattle which has been tweaked to be a bit more tempestuous! [Doomspire Brickbattle's Tips/Tricks by GFink (also apply to this game)]: To "bomb jump," lay a bomb and jump at the same time. You will go flying upward! To fly a long distance in any direction, you can lay a bomb and ride the explosive force.. You can give yourself more air time while falling by using the sword's float when you lunge. You can use a rocket while falling (and holding space bar at the same time) to do a "rocket jump" to preserve your momentum. If you fall off the map, you can save yourself by placing a trowel wall (item number 4) below your feet, giving you a safe landing. Tutorial on the tricks: youtube.com/watch?v=X6WxJxj6mus
Last updated by the developer 14 Jan 2025, 22:00 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.