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Installation - IX

Installation - IX

A Roblox experience owned by SCPF ‐ Special Containment Procedures Foundation.

RoleplayENSCP FoundationRoleplayHorror

Description (written by the developer; not a statement by this register)

𝐒𝐏𝐄𝐂𝐈𝐀𝐋 𝐂𝐎𝐍𝐓𝐀𝐈𝐍𝐌𝐄𝐍𝐓 𝐏𝐑𝐎𝐂𝐄𝐃𝐔𝐑𝐄𝐒 𝐅𝐎𝐔𝐍𝐃𝐀𝐓𝐈𝐎𝐍 𝘚𝘌𝘊𝘜𝘙𝘌. 𝘊𝘖𝘕𝘛𝘈𝘐𝘕. 𝘗𝘙𝘖𝘛𝘌𝘊𝘛. ───────────────────────────────── Installation - IX stands alone as the last remaining beacon of the SCP Foundation. A uniquely powerful stronghold, it is said to hold secrets that have forever plagued mankind from its humble setting in Alaska; few, even in the Foundation itself, hold the authority to reveal everything IX holds. Forces defending the compound are empowered with weaponry unparalleled by any other site- a position in the task forces here is but a dream for any combatant. ───────────────────────────────── Upon joining, you'll be placed as a TEST SUBJECT in the containment area - to advance beyond, either grab some weapons or join the Foundation! Chapter 5

Last updated by the developer 1 Aug 2026, 14:54 UTC.

1
playing (measured 10 Aug 2026, 20:16 UTC)
316,333
lifetime visits
64%
liked (721 👍 / 413 👎)
2,241
favourites (7.1 per 1k visits)
16 October 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

P30L
2,750 R$
Glock 18
400 R$
Stolen Card
240 R$
Stolen Radio
210 R$
Glock 17
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Update 5.1 · other48,272 · 0.00% win
Update 5.2 · other1,977 · 0.00% win
Update 5.3 · other791 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.